Nintendo boss Satoru Iwata recently talked about concerns of game developing in future.
Now to talk again about social network games and mobile gaming, the publishers are not interested about the quality of games they will deliver to markets.
Nintendo/PS/Microsoft etc. gaming only platform manufacturers do care, but Iwaka is concerned the rising of social network games and smartphone apps.
"Their goal is just to gather as much software as possible, because quantity is what makes the money flow - the value of videogame software does not matter to them." With value the quality would increase.
A few games do become mega-hits, but it's not easy. With such competition, even being noticed is extremely difficult - huge investments promise nothing. Now, consider this. The corresponding number of games available to download from app sites is in the tens of thousands. Game deveploment is drowning.
"Why is this happening? To answer, it's necessary to understand two very different ways of looking at our business, and these approaches focus on a single question. Is maintaining high value games a top priority, or not?"
Ultimate thought Iwata described what, in his mind, was an effective solution to the challenge in a single word: "Innovation."
I don't think the problem is as big as Iwata describes it, but it can take down qualitity at least in future.